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Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
68
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Posted - 2016.09.27 15:02:44 -
[1] - Quote
Last night while scanning down the chain looking for some pew, I jumped into a C5 that had at least 26 Drifter battleships encamped around POCOs and other connecting wormholes.
After messing my pod a little bit and getting the hell out of there, I got to wondering... what becomes of these systems? Are they effectively no-man's land? Do people set up a POS/citadel in the hopes of drawing the drifters to the defensible position to kill them in relative safety? Do they eventually despawn or travel elsewhere? Or are we effectlvely losing entire systems to them (which itself could be an intended effect by CCP and would make for interesting storyline possibilities)?
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Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
70
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Posted - 2016.09.27 17:05:32 -
[2] - Quote
Amak Boma wrote:some people like to run sites and leave the drifters and eventual wormhole holder has nasty problem. well these drifters do significant damage . and he drops decent lootbu effort is not small.
But once you have 26 of them (or 13 in a single pack, as I saw), is there any fleet you can field in a C5 or C6 that can actually handle them?
This seems like a scorched earth model. Run sites til the drifters are too numerous to handle, leave, and no one can come in behind you unless the drifters eventually despawn or move elsewhere (or are vulnerable to some POS/Citadel mechanic). One less available C5 in the game. |
Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
70
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Posted - 2016.09.27 17:41:51 -
[3] - Quote
Amak Boma wrote:this what bad people do. when the structure in site spawns they align to pos/citadel shot the structure in align and when drifter spawn they warp out. people are scared of these drifter things but theres not much to worry abou them. you just need good fleet and no drifters sometimes scatter around so ou can seek for smaller formation then kill it and hunt down rest . if you have very good fleet you can take even 20 drifters on chest
I would like to see that fleet that could handle 20 drifter battleships. I'd have thought they could alpha pretty much anything off the field at that point. |
Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
70
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Posted - 2016.09.29 12:37:25 -
[4] - Quote
ExookiZ wrote:They were supposed to de-spawn after a while. but #CCP
Farmers spawnt hem on purpose,a nd use them as a sort of "defense" fleet, since theyll never warp into an anomaly you can runs ites in peace, knowing that a fleet of them on a WH can make it trick for gankers to try and slip through.
Your concern is somewhat accurate as these systems grow in number, we are satrting to see systems become "deadzones", and in even more laughable manner, if anyone is dumb enough to anchor their citadel on an actual planet's grid, the drifters will attack your citadel when vulnerable as well.
In regards to killing them, since their targeting is predictable, you can bring 1 super tank ship to tank them all, and the rest of the fleet in glass cannons and burn them down one by one. FAXes can take upwards of 20 of them, although it can be a rather harrowing experience.
Useful info, thanks.
Definitely interested in a subcap fleet composition that can handle one or two C5 drifter spawns. So far it seems to be "lots of DPS, N+2 logi where N = number of drifters, webs, scrams, and some luck". The ECM burst drifters do seems to have infinite strength...does it also have infinite range, or can a lachesis or something orbit at max range and keep a scram on the drifter while it ECM bursts?
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